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Wizards RPG Team Dungeons & Dragons Waterdeep: Dungeon of the Mad Mage (Adventure Book, D&d Roleplaying Game) Sidottu
Wizards RPG Team Dungeons & Dragons Waterdeep: Dungeon of the Mad Mage (Adventure Book, D&d Roleplaying Game) Sidottu

Explore the mega-dungeon of Undermountain in this adventure for the world's greatest roleplaying game. In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinthine dungeon shunned by all but the most daring adventurers. Known as Undermountain, this dungeon is the domain of the mad wizard Halaster Blackcloak. Long has the Mad Mage dwelt in these forlorn depths, seeding his lair with monsters, traps, and mysteries--to what end is a constant source of speculation and concern. - The follow up to Waterdeep: Dragon Heist, Dungeon of the Mad Mage takes adventurers deep into one of D&D's; biggest dungeons. Each of Undermountain's twenty-three levels is an adventure setting unto itself, and the book includes a map for each one. - Waterdeep, known as the City of Splendors, is one of D&D's; most iconic locations. Also the setting for the board game Lords of Waterdeeep, it's the jewel of the Sword Coast--a sprawling melting pot held together by firm laws and swift justice. - Dungeon of the Mad Mage is the second of two Dungeons & Dragons books set in Waterdeep. It picks up where the first, Dragon Heist, leaves off, taking characters of 5th level or higher all the way to 20th level. - In D&D,; you and your friends coauthor you own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. - Dungeons & Dragons is the world's greatest roleplaying game. Created in 1974, D&D; transformed gaming culture by blending traditional fantasy with miniatures and wargaming.

36 Sis. Toimitus

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Bulmahn, Jason Pathfinder Roleplaying Game: Occult Adventures Pocket Edition Nidottu
Bulmahn, Jason Pathfinder Roleplaying Game: Occult Adventures Pocket Edition Nidottu

There is an unseen world all around you. On the streets and in the halls of power, in your dreams and across the bizarre planes of the multiverse, there are those who walk among us like giants among ants, twisting reality to their wills in their search for ancient knowledge. Now pull back the curtain of the mundane world and learn the secrets of these occult masters-if you dare! Pathfinder RPG Occult Adventures is an indispensable companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon over 15 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era. Pathfinder RPG Occult Adventures includes: * Six new occult base classes-the energy-shaping kineticist, the spirit-calling medium, the deceptive mesmerist, the mind-bending psychic, the uncanny occultist, and the phantom-binding spiritualist. * Archetypes for all of the new classes, as well as a broad selection of strange and mysterious archetypes and class options for existing characters. * New feats to flesh out your occult character, plus a whole new way to use existing skills to become a master of faith healing, hypnotism, psychometry, and more! * More than 100 spells using the all-new psychic magic system, plus rituals that grant even non-spellcasting characters occult power! Explore worlds beyond imagining with dream voyage, or defend yourself from mental threats with tower of iron will! * Rules and advice to help you steep your game in the occult, from chakras and deadly mindscapes to possession, psychic duels, and the Esoteric Planes. * A wide variety of new magic items, such as the eerie spirit mirror and the peculiar tin cap, plus new cursed items and powerful artifacts. * ... and much, much more!

23.50 Sis. Toimitus

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Wizards RPG Team Xanathar's Guide to Everything Sidottu
Wizards RPG Team Xanathar's Guide to Everything Sidottu

Explore a plethora of fantastic new rules options for both players and Dungeon Masters in this supplement for the world's greatest roleplaying game The Xanathar... Waterdeep's most infamous crime lord, and a beholder to boot... You'd be shocked to discover just how much he knows about you... Yes, you... adventurers. Assembled here for the first time is new information on adventurers of every stripe. In addition, you'll find and valuable advice for those of nefarious intent who must deal with such meddling do-gooders, including the Xanathar's personal thoughts on how to dispatch anyone foolish enough to interfere with his business dealings. Alongside observations on 'heroes' themselves, the beholder fills the pages of this tome with his personal thoughts on tricks, traps, and even treasures and how they can be put to villainous use. Beauty is in the eye of the beholder, but evil is in its heart For use with the fifth edition Player's Handbook(R), Monster Manual(R), and Dungeon Master's Guide(R). - Complete rules for more than twenty new subclasses for fifth edition Dungeons & Dragons(R), including the cavalier, the inquisitive, the horizon walker, and many more. - Dozens of new feats and spells, and a system to give your character a unique, randomized back story - A variety of systems and tools that provide Dungeon Masters new ways to personalize their home games, while also expanding the ways players can engage in organized play and shared world campaigns. - Fans of DUNGEONS & DRAGONS(R) can get a sample of what this book has in store for them by visiting their local hobby retailer and participating in the D&D; Adventurers LeagueTM organized play program. - Design and development by the Wizards tabletop RPG team. The leader in providing contemporary fantasy entertainment, Dungeons & Dragons is the wellspring for the entire modern game industry, digital as well as analog. This newest edition draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide.

41.20 Sis. Toimitus

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Sutter, James L. Starfinder Roleplaying Game: Starfinder Core Rulebook Sidottu
Sutter, James L. Starfinder Roleplaying Game: Starfinder Core Rulebook Sidottu

Shoot for the Stars Blast off into a galaxy of adventure with theStarfinder Roleplaying Game! Step into your powered armor and grab yourmagic-infused laser rifle as you investigate the mysteries of a weird universewith your bold starship crew. Will you delve for lost artifacts in the ruins ofalien temples? Strap on rune-enhanced armor and a laser rifle to battle undeadempires in fleets of bone ships, or defend colonists from a swarm of ravenousmonsters? Maybe you'll hack into the mainframe of a god-run corporation, orsearch the stars for clues to the secret history of the universe or brand newplanets to explore. Whether you're making first contact with new cultures onuncharted worlds or fighting to survive in the neon-lit back alleys of AbsalomStation, you and your team will need all your wits, combat skill, and magic tomake it through. But most of all, you'll need each other. This massive 528-page hardcover rulebook isthe essential centerpiece of the Starfinder Roleplaying Game, with rules forcharacter creation, magic, gear, and more-everything you need to play Starfinderas either a player or Game Master! The next great adventure in science-fantasyroleplaying takes off here, and the Starfinder Core Rulebook is yourticket to a lifetime of adventure amid the stars! Inside this book, you'llfind: * All of the rules you need to play orrun a game of Starfinder. * Seven character classes, from theelite soldier and stealthy operative to the physics-hacking technomancer andmind-bending mystic. * Character races both new and classic,from androids, insectile shirrens, ratlike ysoki, and reptilian vesk to thedwarves and elves of the distant future. * An in-depth exploration of theStarfinder setting, including its planets, gods, factions, andthreats. * Hundreds of weapons, spells,technological gadgets, magic items, and other options to outfit anycharacter. * Complete rules for starships,including customization and starshipcombat. * Rules and tips on usingPathfinder RPGcontent with Starfinder.

40.50 Sis. Toimitus

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Bulmahn, Jason Pathfinder Core Rulebook (P2) Sidottu
Bulmahn, Jason Pathfinder Core Rulebook (P2) Sidottu

This comprehensive 640-page guide to the Pathfinder roleplaying game provides everything you need to set out on a world of limitless fantasy adventure! Choose from ancestries like elf, human, and goblin and classes like alchemist, fighter, and sorcerer to create a hero of your own design destined to become a legend! Based on more than 20 years of active development and playtest feedback from more than 125,000 gamers, the new Pathfinder rules are easy to learn and exciting to master! This indispensable volume contains all rules for players and Game Masters, and is your first step on a heroic new journey! The Pathfinder Core Rulebook includes: * More than 600 pages of game rules, advice, character options, treasure, and more for players and Game Masters! * Six heroic player character ancestries, including elf, dwarf, gnome, goblin, halfling, and human, with variant heritages for half-elf and half-orc! * More than 30 backgrounds like bartender, soldier, or apprentice to further immerse yourself in your hero's backstory! * Twelve character classes, including the alchemist, barbarian, bard, champion, cleric, druid, fighter, monk, ranger, rogue, sorcerer, and wizard! * Hundreds and hundreds of spells, class feats, and other exciting abilities to help you customize your character to become the hero YOU envision them to be! * Streamlined and revised rules to help ease new players into the game while providing the depth of character options and tactical interest that have defined Pathfinder from the beginning!

41.80 Sis. Toimitus

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